Trickstar Live Stage
Spell Field

Trickstar Live Stage

  • Archetype:
  • Trickstar

  • View:
  • 4605




When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). ● If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). ● If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token".




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 5, 2026
50± 6/ 100
Power Score
Intrinsic 51
Deck 52

Trickstar Live Stage — Power Evaluation

Final Score: 50 ± 6 · Confidence: Medium

  • Intrinsic: 51 · Deck: 52 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Recovery/Recursion, Extender, Material body

Why it scores here

Trickstar Live Stage converts into two things: a one-time GY-to-hand recovery of a "Trickstar" monster on activation, and up to two "Trickstar Tokens" (Level-1 LIGHT Fairy) per turn once a "Trickstar" Link Monster is on board or the opponent has a card in their Spell & Trap Zone. Both rewards are conditional and give the card no interaction of its own, so its power sits in the middle of the scale: it extends an existing Trickstar board and recycles a body, but it never starts a play and never disrupts the opponent. The zero ATK/DEF and Field-Spell status earn it nothing — the score comes entirely from token generation, GY recursion and its near-universal presence in Trickstar decks (94 decks, avg 1.28 copies). The soft Trickstar-only Special Summon lock is why it lands at 50 rather than higher.

Axis scores

Axis Score Evidence
Accessibility 55 It is a "Trickstar"-named Field Spell that 94 sampled Trickstar decks run, but its activation effect needs a Trickstar monster already in the GY and each Token effect needs a Trickstar Link Monster on board or an opponent Spell/Trap, so it is rarely live on turn 1 (observed).
Combo & Conversion 50 Text yields at most two Level-1 Tokens per turn as Link material for Trickstar Link Monsters, which extends an existing board rather than building one from scratch, and no combo entries exist to confirm a bigger ceiling (verified text, inferred ceiling).
Resource Economy 62 Activation grants a straight +1 by returning a "Trickstar" monster from GY to hand, and each Token is a free body generated at no card cost, making it mildly card-positive across turns (verified).
Effect & Interaction 12 The card text contains no negation, removal, restriction on the opponent, or disruption of any kind; it only builds material and recurses its own GY (verified).
Material Utility 50 The card itself is a Spell with no body, but it reliably manufactures Level-1 LIGHT Fairy Tokens usable as Link material for the Trickstar Link Monster it requires, giving real material value even though the Spell contributes none when blanked (inferred).
Resilience & Flexibility 50 As a Continuous-style Field Spell it can generate Tokens on later turns, but the whole payoff collapses to a single Cosmic Cyclone/Twin Twisters, and the GY recovery only happens on activation (inferred).
Deck-Building Efficiency 52 It is a cheap 1-slot inclusion (73 of 94 decks run exactly one copy), but it is archetype-locked by the "except Trickstar monsters" clause and requires Trickstar Link/Link setup to function, so it is far from a free-roll (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 51, Deck ≈ 52, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Activation effect is a free GY-to-hand recursion of any "Trickstar" monster, adding a body back without a discard cost
  • Can create up to two "Trickstar Tokens" (Level-1 LIGHT Fairy) in a single turn, each once per turn
  • Tokens are freely usable as Link material for Trickstar Link Monsters, enabling higher-Link climbs
  • Continuous Field Spell that keeps producing value on later turns if it survives
  • Extremely consistent inclusion in Trickstar builds: 94 decks, 100% co-play with Trickstar Candina and Trickstar Light Stage
  • Low slot cost — 73 of 94 decks run exactly one copy

Weaknesses

  • Provides no disruption, negation, or removal toward the opponent
  • On board it is dead on turn 1: the activation effect needs a Trickstar monster in the GY and the Token effects need a Trickstar Link Monster or an opponent Spell/Trap
  • "Except 'Trickstar' monsters" gives the token effects a hard archetype lock that persists even if the card leaves the field
  • Vulnerable to any Field Spell or Spell/Trap removal, which cuts off the whole payoff
  • Deck evidence shows it is a low-commitment 1-of utility rather than a central engine piece
  • Archetype-internal card with effectively one real home (Trickstar)

Counters / choke points

  • Ghost Belle & Haunted Mansion negates the GY-to-hand activation effect
  • D.D. Crow / Called by the Grave remove the "Trickstar" monster from the GY, blanking the activation effect
  • Cosmic Cyclone / Twin Twisters / Harpie's Feather Duster remove the Field Spell and its Token engine
  • Removing the "Trickstar" Link Monster before the token effect resolves turns off the primary Token route
  • Board wipes and Link-Monster removal leave the card unable to function

Best use

Combo enabler / extender that recycles a Trickstar body and supplies Link material. Decks: Trickstar, Trickstar (Link-focused builds). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: on activation you can add 1 "Trickstar" monster from your GY to your hand; Card text: each bullet effect is once per turn and carries a "except 'Trickstar' monsters" Special Summon lock that persists even if the card leaves the field; Card text: Token effect 1 requires you to control a "Trickstar" Link Monster; Token effect 2 requires the opponent to control a card in their Spell & Trap Zone; Card text: the Token is Fairy/LIGHT/Level 1/ATK 0/DEF 0; 94 sampled decks run the card, 94 in the main deck and 0 in the side, average 1.28 copies (73 decks at 1 copy)
  • Observed: 100% co-deck rate with Trickstar Candina and Trickstar Light Stage across the 94-deck sample; 97.9% co-deck rate with Trickstar Corobane and 96.8% with Trickstar Reincarnation; Deck sample spans 2022-10 to 2026-09 with the card appearing almost exclusively in Trickstar shells
  • Inferred: Because the name contains "Trickstar", it is a legal target for effects that add a "Trickstar" card, giving real in-archetype search routes; Generated Tokens are usable as Link material for Trickstar Link Monsters such as Trickstar Holly Angel, which is what makes the Token effects worth running; The two Token bullets are separate once-per-turn effects, so both can be used in the same turn when both conditions are met
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 94-deck sample only no end-board data (average power index when present is null) so the real ceiling of the Token engine is unmeasured archetype labels in deck data are partly unresolved ("Không có" and three separate "Trickstar" ids), so the true breadth of non-Trickstar splashes is unclear











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